Competitive matches only
A friendly match never moves your level. That is deliberate: a friendly should be where you can try something new without paying for it.
Player level
Your level is a single number from 0.00 to 7.00 describing how well you play padel. It is the same in every city and on every court, it is shown to two decimals, and it moves after every competitive match — depending on who you beat and how convincingly. Friendly matches never move it.
The scale is the same one Playtomic uses, so a number you already know from there means the same thing here. Below is what each band means and exactly how the number moves.
The 0 to 7 scale is split into seven bands with no gaps. Your level always falls in exactly one of them.
After every confirmed competitive match we compare your pair's average level with the opposing pair's and work out how expected the result was. Beating a stronger pair is worth more than an expected win; losing to a weaker pair costs more than an expected loss. Ratings from teammates and opponents count for 30% — they are a sanity check on the maths, not the maths itself.
A friendly match never moves your level. That is deliberate: a friendly should be where you can try something new without paying for it.
Both pairs' averages are compared, so your partner's level is part of the maths. Carrying a weaker partner against a strong pair is worth more than winning alongside a stronger one.
6-0 6-0 is worth more than 7-6 7-6, but any win is always worth more than any loss. A scoreline can never turn against the winner.
When someone rates you weaker or stronger than your number says, it shifts the change by a third. Without any ratings the match still counts — the result alone is enough.
While a level is new, one match can move it by as much as 0.45. As the number settles the step falls to 0.08 per match — but never to zero, so a player who genuinely improves can always climb.
First place +0.10, second +0.05, third +0.03, and the bottom of the table −0.05. That comes on top of the change from the matches themselves.
After a private or group lesson a coach can rate a player's level. That rating applies directly — a coach watches the game up close.
Examples for a player whose level has already settled — for a new player the same situations move the number several times as much.
| Situation | Change |
|---|---|
| A 4.00 pair beats a 5.00 pair 6-4 6-4 | +0.08 |
| An even match, won comfortably 6-4 7-5 | +0.05 |
| A crushing win over a much weaker pair, 6-0 6-0 | +0.01 |
| A 4.00 pair loses to a 3.00 pair 4-6 4-6 | −0.08 |
| Losing to a much weaker pair | −0.11 |
Beating a much weaker pair is worth little because it was expected. Losing to that same pair costs the most for the same reason.
Every competitive match played makes the estimate more reliable, so each following match moves the number by less. After 120 days without a match that reliability drops and the level becomes mobile again — come back from a long break and the scale catches up with your current game faster.
See where you stand in your city and in your band of the scale.
Download the app, join an open match, and your first competitive result already moves your number.
Download the app